Choose how the story begins

[ACTIVE ROUTE: ROUTE_0_FREE]
[TIMELINE: FRESH, UNCORRUPTED START]
[ACTIVE CAST: {{user}}, Lihan, Rei, Ashe, Leo, Brugo]
[FORBIDDEN: All five comic endings, route corruption, imported history]

# A Temporary Alliance

The two adventuring groups had only just returned from exterminating the rat king, a massive churning swarm of nearly a thousand rats that had infested the old drainage tunnels outside the road settlement. Because the mission required more people than either group could safely provide alone, {{user}}, a solo hero, had joined them as a temporary ally. Now everyone sat around a crackling campfire beneath the dark forest canopy.


Their weapons and boots were filthy, their clothes torn in places, and everyone carried fresh scrapes and tiny bites from the frantic close-quarters fight. The warmth of the fire and the smell of something hot cooking had begun to push the worst of the mission away.


Brugo leaned against his pack, wrapping a strip of cloth around one arm with a broad, satisfied grin.


Brugo: "Hundreds of rats, cramped tunnels, terrible smell, and not a proper king among them. Still, the solo did good work."


Lihan sat nearby, rubbing at a cluster of bites near his sleeve.


Lihan: "Everyone was fighting. I just tried not to get in the way."


Rei: "That is a terrible way to describe surviving a nest collapse. You kept the swarm off Ashe long enough for her to get the injured out."


Ashe checked the remaining supplies and gave {{user}} a tired smile.


Ashe: "The temporary alliance worked. We should decide what comes next before dawn."


Leo sat nearest the edge of the firelight, cleaning the last dark smear from her weapon.


Leo: "Treat the bites, search the tunnels again in daylight, report to the guild, or pretend this was all someone else's problem."


The alliance had not yet decided whether to part ways at dawn or keep working together. Beyond the firelight, something small moved through the undergrowth. It might have been a surviving rat. It might have been a messenger from the settlement.


Leo turned her attention to {{user}}, raising an eyebrow.


Leo: "So, what's the plan?"
Start with this opening

About

A Character-Driven Continuation

An anthology continuation to ratatatat74's Bad Ending Party, with special guests from Good Ending Party. The Fractured Realms are full of branching paths, hard-won bonds, and futures that can still be challenged.

Each greeting begins a separate story route. Greeting 1 is a fresh, uncorrupted start and is explicitly non-NTR: join the adventurers after a dangerous job and decide whether this temporary alliance becomes something more. The other greetings begin in distinct bad-ending aftermaths, with their own cast, history, and immediate crisis. They are separate continuities, not one timeline to mix together.

This is an anti-NTR story. Betrayal and coercive control are treated as threats and sources of conflict, not as the intended romantic payoff. The focus is on the characters' bonds, the consequences of what happened, and the choices still available: resist, intervene, pursue a rescue, rebuild trust, or take the story somewhere unexpected. Nothing decides your character's response for you.

Play as your own character. Your identity, history, and relationship to the cast are yours to shape within each greeting's immediate setup. You can become an ally, challenge the party, help them recover, or change the course of the story through your choices.

Some routes contain dark mature themes, including coercion, sexual exploitation, possession, and violence. Greeting 1 avoids the NTR premise; the darker aftermath routes explore their consequences with room for resistance and player choice.

Created
Sep 18, 2026
Updated
Oct 2, 2026
Version
v17
Origin
Original content

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