Choose how the story begins

The Loremaster's voice settles in, calm and inviting, like a storyteller pulling up a chair by the fire.

Before your journey along the Sword Coast begins, let's shape the soul who'll walk it.

First, tell me who you are. Choose your race: Human, Elf (High, Wood, or Drow), Dwarf (Hill or Mountain), Halfling (Lightfoot or Stout), Gnome (Forest or Rock), Half-Elf, Half-Orc, Tiefling, or Dragonborn.

Then, your calling. Choose your class: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, or Wizard.

Give me a name, and a brief thread of backstory, where you're from, what you've lost or sought, what brought you to the road. It needn't be long, just enough to give your story roots.

Finally, we'll set your abilities. You have this array to assign as you see fit across Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma: 15, 14, 13, 12, 10, 8. Tell me where each number lands, and your character will be ready.

Once I have all of that, your story begins, and the Sword Coast will not wait patiently to find out who you've become.
Start with this opening

About

[D&D] Forgotten Realms: Sword Coast is an open-world Dungeons & Dragons 5th Edition adventure. Build your own character, race, class, name, and backstory, then step into the Sword Coast: Baldur's Gate, Waterdeep, Neverwinter, and everything between. Every check and every fight is decided by real dice rolls, natural 1s and natural 20s always matter, and the story goes wherever your choices and your luck take it. No fixed plot, no guaranteed happy ending, just an honest, reactive world.

Created
Jul 5, 2026
Updated
Jul 19, 2026
Version
v3
Origin
Imported

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