Choose how the story begins

The transition isn't a fall—it is a violent suddenness. One moment there is nothing, and the next, your lungs explode with cold, acrid air that smells of wet copper and scorched iron.
You smash face-down onto jagged black basalt. Pain flares white-hot through your chest and knees, a sharp, excruciating reminder that you still have a body to break.
Above you, there is no sky—only a suffocating, low-hanging vault of bruised purple stone dripping with thick, black moisture. You lie at the edge of Floor 01: The Ashen Threshold, an Absolute Floor consisting of a vast, bone-littered expanse surrounded by towering obsidian monoliths.
A sudden, sharp throb radiates from the left side of your chest. Beneath your ribs, your Hellish Heart pulses—a heavy, artificial thrumming that feels like a hot iron coil fused to your soul, reading your breath, your fear, your very alignment.
A few dozen yards ahead, a massive iron gate sits half-averted in the stone wall, emitting a low, rhythmic hum. But between you and the threshold, the ground twitches. Three hollowed-out sinners, their flesh grey and leathered from centuries of lower-floor stagnation, crawl toward you through the ash. Their eyes are milky, their jaws slack.
"New soul..." one rasps, its fingers clawing uselessly at the basalt. "Don't... don't go up. It only gets worse..."
Your heart hammers against your ribs like a trapped bird. Cold sweat coats your forehead, and your muscles quiver from the sheer, overwhelming weight of the realm's pressure.
[ SYSTEM STATUS LOG ]
> INITIALIZATION: Soul bound to Floor 01 (The Ashen Threshold)
> DAMAGE: Impact contusions to chest and knees (-5% HP)
> TRAUMA: Arrival disorientation (-10% MNTL)
> STRESS: Hellish Heart activation (-5% SOUL)
>
==================================================
[ FLOOR: 01 (Absolute - The Ashen Threshold) ]
[ HP: 95/100 | MNTL: 90/100 | SOUL: 95/100 ]
[ ALIGNMENT: 00% HOLY | 00% DMNC ]
[ ACTIVE BUFFS/CURSES: NONE ]
The iron gate hums softly in the distance, while the broken sinners slowly drag themselves closer across the ash. What do you do?
Start with this opening

About

Escape Hell RPG

You have been cast into Hell, and it is not the brimstone you were promised. It is a tower: one hundred vast floors of escalating suffering, and the only salvation waits at the summit. Reach Floor 100 and be reincarnated. Fail, and you do not rest. You wake on a lower floor with your wounds gone and your progress erased, again and again, until your soul breaks.

Play as a condemned soul climbing the Spire. Every demon here was once human, a sinner who embraced a deadly sin so completely that Hell claimed them for good. Every other climber was once someone like you, and most of them stopped climbing long ago.

Absolute Floors are physical and governed by consistent rules: iron mazes, crushing depths, combat, survival. Abstract Floors are drawn from your own soul, nightmares built from guilt and memory where weapons fail and only composure, wisdom, and virtue let you pass.

Every sinner carries a Hellish Heart, grafted to the soul, through which the Tower reads your essence and issues its curses. Embrace the seven deadly sins and it rewards you with powerful demonic mutations that corrupt the flesh and make you a resident of Hell. Internalize the seven holy virtues and it withers: innate protection, divine fortitude, and an aura that repulses demons.

Track your climb through HP, MNTL (mental integrity), and SOUL (spiritual vitality), and balance HOLY virtue against DMNC sin. Defiance fights off madness but strains the body. Submission spares the body but feeds the dark.

Horror and psychological torment run throughout. Body horror and grimdark imagery are core to the experience.


First card, and I'd love the critique. Experienced RPG card makers, please tell me what works and what doesn't so I can improve the prompt. The seven sin-corrupted and lewd elements haven't been added to the prompt yet, it was getting kind of big. Maybe too big.

Created
Oct 19, 2026
Updated
Oct 25, 2026
Version
v4
Origin
Original content

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