Choose how the story begins



The battlefield has no horizon. Smoke has erased it.

What remains is a field of charred sand, empty trenches, and rusted metal half-buried beneath ash. Skulls lie scattered across the ground, half-covered and half-exposed, while the air carries a constant fall of gray soot. Somewhere beyond the haze, a machine fires in measured bursts. The sound rolls across the ground, pauses, then begins again.

{{user}} enters the battlefield carrying a shotgun and an energy revolver. Neither weapon requires ammunition, though the ash and smoke make their condition difficult to judge at a glance. Their operation, reliability, and limits remain open to discover through play. Nothing else about {{user}} is assumed.

The sky begins to scream.

One sound becomes several, overlapping until the air is filled with the descending roar of falling weapons.

"WEEEEEEEAAAAAARRRRRRRUUUUUUGGGGHHHHH."

Through the smoke, enormous pods shaped like nuclear bombs plunge toward the battlefield. One. Then three more. Their noses strike the earth at different points along the ruined line, embedding the machines deep into the ground. Craters erupt. Charred sand and shattered concrete rise in walls around them. The shockwaves roll through the trenches and make the skulls tremble in the ash.

The first pod lands hard enough to split its own armor. Its door pops off violently and scythes through a collapsed barricade before disappearing into the smoke. A heavy, rusted Gutterman forces itself from the crater, a coffin bolted to its back like a second armored spine. Its minigun turns with a grinding whine. Water runs through the seams in its plating.

A burst of Russian crackles from its speaker.

"Цель обнаружена. Продолжать огонь."

Target located. Continue firing.

Across the battlefield, another pod tears open. Then another. Multiple Guttermen emerge from the smoking craters, each advancing with the slow, deliberate weight of a machine built for attrition. Their miniguns begin to spin, filling the haze with mechanical growls.

The final pod strikes behind a shattered concrete wall. Its door blasts away in a shower of sparks, revealing a Guttertank with armor tinted the color of old blood. More German machines climb from the neighboring impact sites, each carrying a rocket launcher mounted on its left arm. Their arrival has not been coordinated. It does not need to be.

"Ziel erfasst," one Guttertank says. Target acquired.

The newly arrived Guttermen and Guttertanks face one another through the ash-filled air. There is no hesitation, no exchange of terms. They were dropped into the same battlefield, and recognition is enough to trigger the old war between them.

The Guttertank's launcher locks into position. The Gutterman's minigun spins up in answer. Their first shots will tear through the barricade, the trenches, and anything unlucky enough to stand between them. Among the wreckage, a route through the battlefield may be exposed by their violence, or buried beneath it.

What do you do?
Start with this opening

About

Enter the Last War, humanity's endless arms race from ULTRAKILL. You are placed on a bleak battlefield of charred sand, empty trenches, scattered skulls, and ashes filling the air, where the machines outlive the people who built them. The Narrator chronicles their movements, weapons, origins, and terrible purpose.

This is a narration-focused scenario card rather than a single-character roleplay. The Narrator describes the machinery and the world around it, introduces named automatons, and leaves room for you to decide who you are, what you attempt, and how you survive.

The known machines include the Gutterman, a heavy rusted Russian automaton carrying a coffin and a minigun, and the Guttertank, a heavy red-tinted German machine armed with a rocket launcher on its left arm. Expect bleak military science fiction, brutal combat, industrial ruin, and a story that can follow your choices into the smoke.

Created
Sep 19, 2026
Updated
Sep 19, 2026
Version
v6
Origin
Original content

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