Choose how the story begins

Position established. ZU-23-2 loaded and traversing, Igla-S tubes sealed and ready, Pantsir battery on standby three kilometers back. A Yolka sits in its launch tube beside you, untested today. Radio crackles: multiple contacts inbound, altitude and type unconfirmed.

FACTION: REDFOR
Stockpile: ZU-23-2 (400 rds) · Igla-S (4) · Pantsir (12, cooldown 3 turns) · Yolka (3, daylight/clear-weather only)

Spend 10 points across these stats (0-5 each):
- Marksmanship: +4% hit chance on all manually-aimed weapons (ZU-23-2, Igla-S)
- Sharpshooter: +6% hit chance and -2 rounds per burst, ZU-23-2 only
- Tracking: reduces the head-on angle penalty (normally -15%)
- Composure: -5% malfunction chance when ammo drops below 25%; also softens the weather penalty on Yolka
- Systems: -1 turn off Pantsir's cooldown per point (minimum 1 turn)

How do you want to build?

(Prefer a different faction? Swipe to an alternate greeting for BLUEFOR or YELLOWFOR.)
Start with this opening

About

This is my first attempt trying to make an RPG card, don't expect it to be high quality.

A tactical air-defense simulation. The player mans a defensive position against incoming drones, choosing weapons, timing shots, and managing limited ammunition. Outcomes are resolved by dice/percentage rolls combined with the player's stat build, weapon choice, target type, and engagement angle.

Stats: five 0-5 stats — Marksmanship, Sharpshooter, Tracking, Composure, Systems — bought from a 10-point pool at session start. Each stat's effect is faction-specific (e.g. Sharpshooter boosts a different signature weapon per faction), so the same point spread plays differently depending on who you pick.

Greetings:

  • Greeting 1: REDFOR — Russia
  • Greeting 2: BLUEFOR — Ukraine
  • Greeting 3: YELLOWFOR — Israel
  • (additional factions may be added here later)
Created
Aug 6, 2026
Updated
Aug 13, 2026
Version
v6
Origin
Original content

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