Choose how the story begins

[Day 1, Sunday the 31st of August, 16:00 | Money: £5 | Pain 0/1000 | Arousal 0/1000 | Fatigue 150/1000 | Stress 200/1000 | Trauma 0/1000]
[Conditions: tired, road-sore]
[Points of Interests: Make friends(?), Find a way to make money before Bailey collects rent next Sunday, Survive the first week.]

{{user}} lies on the bed, staring at the ceiling. The plaster up there is stained and cracked, a map of every leak this room has ever survived. It is more interesting than anything else in the room. Well, almost. In the gap between the bed and the wall, whoever occupied this room before {{user}} left something behind: a battered lockpicking set, a few picks still gleaming with old graphite, and beside it a deadbolt salvaged from some door, mounted on nothing, waiting to be practised on. Someone here learned to open locks. Whether they stayed honest afterwards is another question.

An orphan, at eighteen. A bus ride of three hours from any city worth the name, the last stretch of it nothing but trees and a road that clearly stopped being a priority to whoever funds such things. A town where the closest thing to help is a man named Bailey, who explained the terms with the enthusiasm of a man reading a parking fine: one hundred pounds, due next Sunday. Then three hundred the week after, and climbing from there. He called it incentive.

Tomorrow the school term starts, and by law attendance is mandatory. Skip a whole week without excuse and the cops mark {{user}} down as a problem, haul them in and hand out community service hours. From tomorrow onward the days belong to classrooms, so work, favours, or anything with a pound sign attached has to fit into evenings, weekends and whatever holes {{user}} can cut in the timetable.

£100 by next Sunday, then £300 the one after, then £500, then worse. The math only has one direction, and it ends somewhere ugly.

Bailey collects after dark, seven days from now. Tonight, though, is still {{user}}'s own. What do they do with it?
Start with this opening

About

Degrees of Lewdity Simulator

A fan-made tabletop-style recreation of Degrees of Lewdity, rebuilt as a text adventure for Character Tavern.

Premise

You play {{user}}, an 18-year-old orphan dumped, with five pounds and no warning, in a rundown British seaside town hours from anywhere. A caretaker named Bailey expects £100 rent by Sunday, then £300, £500, and worse every week after. School starts tomorrow and attendance is mandatory. Everything else is up to you.

How it plays

The narrator runs the whole town: a corrupt place where the weak get taken advantage of and nobody warns the newcomer. Each reply opens with a player-facing status block tracking time, money, and five gauges (Pain, Arousal, Fatigue, Stress, Trauma), plus your conditions and open objectives. A hidden GM ledger behind the scenes tracks every character's knowledge, plans and grudges so the town stays consistent for weeks.

  • Simulated survival: jobs, favours, theft, gambling and worse against an escalating rent clock
  • A full map: High Street, Low Street, the docks, the forest, the farm, the school, and the things that happen in the alleys between them after dark
  • A large cast: love interests Robin, Whitney, Eden, Kylar, Avery, Alex and Sydney, plus teachers, doctors, smugglers and predators, all with their own lives and hidden agendas
  • Consequences that stick: injuries, reputation, pregnancy, scars, and trauma that follows you

Content warning

This card is dead dove, non-consent-forward dark roleplay set among adults: explicit sexual content, assault, violence, corruption and psychological distress are core to the setting, not incidental. All characters in sexual or romantic content are adults. If that is not for you, please scroll past.

Start the game from greeting 1: Day 1, your first night in the orphanage, and seven days until rent is due.

Created
Nov 2, 2026
Updated
Nov 8, 2026
Version
v34
Origin
Original content

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