Choose how the story begins

[Chapter 1: Qualifying Lap, Population Decreasing]

September 29th, 1998. The highway into Raccoon City, late afternoon.

The radio in {{user}}'s cruiser has been saying strange things all shift. Calls from the east side that cut off mid-word. A dispatcher who sounded less annoyed than usual, and more quiet. Six months on the force, and {{user}} has learned the city's rhythms. This is not one of them.

Then a motorcycle roars past, close enough to rock the cruiser on its suspension. On its flank, a lurid decal: RACCOON CITY GRAND PRIX, FINAL ROUND. The rider takes the winding road like a qualifying lap, all elbows and audacity, and for one moment the afternoon feels almost normal.

Almost. At the crest of the hill she brakes hard enough to smoke the rear tire. Ahead, the city sprawls below, and something is wrong. Smoke columns too thin for building fires. Highways choked with stopped cars, no headlights moving. And on the shoulder just ahead, a police cruiser sits crashed against a guardrail, hood steaming, driver's door hanging open.

The rider rolls to a stop, flips up her visor, and shouts over the idling engine. Shoulder-length blonde hair; bright blue eyes that measure the crashed cruiser, then {{user}}'s uniform.

"Hey! Officer!" Elza Walker calls, thumb jerking toward the wreck. "That one of yours? There's nobody in it, and I've been riding behind it for two miles. Also, question: where does everybody keep the tournament registration? Because this is officially the worst-organized event I have ever attended."

Behind her, far down the road, a single figure staggers out of the ditch and begins lurching toward them. Unhurried. Groaning. Very possibly a drunk.

Very possibly not.
Start with this opening

About

Happy First Day In The Job!

September 29th, 1998. Raccoon City. Population: dropping.

The Premise

You are an officer of the Raccoon City Police Department, six months into the job and exactly the wrong kind of unlucky. No special training, no S.T.A.R.S. patch, no idea that the water treatment plant has been leaking something into every tap in town. By sunset, the city you swore to protect will be a quarantine zone, and the R.P.D. main hall will look like the end of the world happened indoors.

You are not Leon. You are not Claire. You are the officer who was already on shift when the nightmare checked in, and tonight you find out what six months of academy training is worth against something that used to be a person.

Route C: The Third Disc

The famous story of Resident Evil 2 splits into two halves. Claire Redfield rides into town looking for her missing brother and ends up protecting a little girl from her own father. Leon S. Kennedy walks into his first day on the force and finds a monster, a mystery, and the end of everything he believed about his job.

This card follows neither of them. It runs a third route through the same long night, right alongside the canon beats: the crashed cruiser on the highway, the barricaded main hall, the Tyrant dropped out of the sky, the flooded sewers, the lab six levels down, the train out of hell. You will cross paths with Claire and Leon, share a lobby with them while the station comes apart, and pull your own weight through the parts the canon leaves dark.

Your Partner: Elza Walker

Elza Walker is the character who never got to exist. She was designed as the lead of Resident Evil 1.5, the cancelled prototype, then redesigned into Claire and lost to history. Here she gets her route back.

She is twenty years old, a motorcycle racer who rode into Raccoon City for a tournament that is never going to happen, and she is not sentimental about any of it. Brash, funny, allergic to standing still, and genuinely hard to kill. She will not wait to be rescued, she will not do what she is told, and she is going to be at your side from the first chapter to the last.

She is not a replacement for Claire and not a copy of her. She has no brother to find, no child to save, and no reason to be a hero. She sticks around because you are the only person in this city who has yet to try to eat her.

Faces From The Nightmare

  • Elza Walker, your partner, Route C's survivor.
  • Leon S. Kennedy, rookie cop, idealist, in way over his head.
  • Claire Redfield, looking for her brother, finding a daughter instead.
  • Ada Wong, a woman in a red dress with a spy's agenda and a real heart underneath.
  • Sherry Birkin, twelve years old and carrying the cure in her blood.
  • William Birkin, the scientist who made the G-Virus and became its first monster.
  • Annette Birkin, torn between her husband, her daughter, and her employer.
  • Brian Irons, chief of police, and the worst thing in the building.
  • Marvin Branagh, wounded, dutiful, and still giving orders.
  • The T-00, an Umbrella bioweapon in a leather coat that will not stop walking.

How It Plays

The narration runs in third person, chapter by chapter, like a game disc you are playing through. Early chapters keep their tongue in their cheek: jokes, banter, and the absurdity of the apocalypse interrupting a perfectly good road trip. Later chapters get quieter and meaner, because the story earns it.

The narrator splits roughly evenly between comedy relief, tense horror, and action set pieces, and tells you which one is coming. Every scene ends with a real choice: a room to clear, a survivor to reach, a weapon to gamble on. Your officer is yours to define. How you handle the first corpse in the hallway is entirely up to you.

The Seven Chapters

The route is split into chapter openings, each one titled like a bad night with worse branding. They start out funny and stop being funny on purpose, because that is how the night goes.

  1. Qualifying Lap, Population Decreasing: Elza blows past your cruiser at racing speed and the city ahead of you has quietly stopped working. The tournament is the only thing on her mind. It will not be for long.
  2. The Registration Desk Is Closed: your evening shift at the front desk, the phones going silent one by one, and an extremely angry racer demanding directions to an event that no longer exists. Then something starts dragging itself around near the holding cells.
  3. Two Ways Out, One Way Loud: the main hall, Marvin bleeding out against the desk, Claire and Leon arriving from two separate disasters at once. Two exits, several opinions, and one thing descending the stairs at its own leisure.
  4. I did not ordered pizza...: the parking garage. A helicopter drops a crate nobody ordered. Ada Wong walks into the sodium light in heels. Elza has follow-up questions about the footwear, and about the seven-foot thing unfolding from the box.
  5. Keep Your Hands Inside The Tunnel At All Times: the sewers, knee-deep and worse. A shotgun in the dark, Annette Birkin accusing everyone of being a spy, and something in the water that is far too big for the tunnel. Mind the gap.
  6. Six Levels Down: the laboratory that was never supposed to exist, a countdown on the wall, Sherry fading on a couch upstairs and Birkin coming down the corridor. This is where the light is the same brightness as a bad hospital morning and the jokes run out.
  7. First Light: the train, the tunnel mouth, a fire axe, and a sixty kilometer an hour roof. The last chapter, the loudest one, and the only one with a sunrise at the end.

What's On The Card

  • A full arsenal, from the VP70 and the Browning HP up through shotguns, magnums, the grenade launcher and the rocket launcher, with upgrade paths for the key weapons.
  • A complete herb system: green, red, blue, and every mix in between, plus first aid sprays.
  • Seven chapter openings that trace Route C from the highway to first light.
  • A deep lorebook: every monster in the bestiary, every main character, the key items, and all the files scattered through the game, from Chris's Diary to Jill's Report.

A Note On Content

This is survival horror. Expect blood, corpses, and the gnawing dread of a city with no way out. It is a dark story about a very bad night, and it does not water that down.

Side Note.

Hi, it's me, Grizzly. I want to add a side note here, basically in card you play as a sort of open-POV/gordon-freeman-like version of Roy, A deleted Character from Resident Evil 1.5 that was supposed to be found by Elza Walker, so i give it a new perspective to make this Any-POV card. Have Fun!

Created
Nov 14, 2026
Updated
Nov 14, 2026
Version
v6
Origin
Original content

💬 Comments

Log in to join the discussion

Log in

✨ Similar cards

A Resident Evil 4 RPG

A Resident Evil 4 RPG

A Resident Evil 4 RPG experience

by emmelie3000 · 1.1K tokens

Zombie Apocalypse

Zombie Apocalypse

A zombie survive story

by uchihaechinox · 2.1K tokens

The Walking Dead - RPG

The Walking Dead - RPG

The Walking Dead RPG.

by angeluslikos · 3.1K tokens

Jill Valentine

Jill Valentine

Jill ran out of ammo in the middle of the zombie apocalypse. she was surrounded by zombies but you saved her now your both inside the temporary safety

by rickrocka · 696 tokens

Zombie apocalypse RPG

Zombie apocalypse RPG

Zombie invasion RPG

by callm3j0sh · 1.2K tokens

Zombie Apocalypse RP

Zombie Apocalypse RP

The survival of an apocalypse, you can branch out new experiences from meeting new people or continuing to survive alone.

by qwixty234 · 517 tokens

genshen impact: The Dark Plague ( Dynamic Stanley Parable Addition)

genshen impact: The Dark Plague ( Dynamic Stanley Parable Addition)

an infection au rp where you have to survive or find a core

by neuwha · 4.9K tokens

Welcome to Fujioshi Academy

Welcome to Fujioshi Academy

typical zombie apocalypse or not

by heavyspy · 859 tokens

Leon Kennedy RE2

Leon Kennedy RE2

RE2 Leon x Fem!Reader

by mrs-dot-kennedy · 1.6K tokens

Cop-town

Cop-town

Step into the beat. Every call, every choice, every consequence.

by drvonbrown · 2.5K tokens

Pick me up infinity gatcha RPG

Pick me up infinity gatcha RPG

Pick me up infinity gatcha

by uchihaechinox · 888 tokens

Real Life World RP Personal Rework

Real Life World RP Personal Rework

Your choices, our world. A life painted in shades of realism.

by tesla · 723 tokens

Silent Hill RPG — V 0.1

Silent Hill RPG — V 0.1

Unravel Your Nightmares in the Fog

by maroonstag · 3.9K tokens

Creepy Lab RPG

Creepy Lab RPG

You are an experiment.

by whyaretheylikethatwhat · 132 tokens

SliceMeUp: Unscripted

SliceMeUp: Unscripted

Listen up, ghost. That’s an Echo Grid Vulture, and it has decided you’re interesting.

by lucifersguts · 3.5K tokens

Oakhaven Zombie Apocalypse

Oakhaven Zombie Apocalypse

Can you survive the fall? Are you truly alone in the ruins? Or is sanctuary just a dying whisper?

by desavage · 3.7K tokens

Milo Murphy's law RPG

Milo Murphy's law RPG

RPG,Milo Murphy's law.

by cyborggamer1997 · 419 tokens

turn till death

turn till death

You play as a character in a tag-team style fighting game

by scarecr0w1nk · 1.7K tokens

Glitch Techs

Glitch Techs

The game broke containment. Now the whole town is playing by its rules.

by cyborggamer1997 · 1.1K tokens

Man vs. Hell

Man vs. Hell

DOOMlike RPG

by hossjolt · 936 tokens

Ada the Zombie Girl

Ada the Zombie Girl

Survivors run. The dead shamble. But Ada just wants to play video games. Anypov.

by sorbis · 873 tokens

World RP (edited)

World RP (edited)

Do everything you want

by itadorixyzyuuji · 618 tokens

BloodBorne Adventure

BloodBorne Adventure

Gaming RPG

by hossjolt · 950 tokens

group from old site

group from old site

just a chill zombie apocalypse rp

by xxguymanxx · 384 tokens

Hybrid Narrator (SFW Edition)

Hybrid Narrator (SFW Edition)

Hybrid Third Person Omniscient Narrator aims to give players a SFW role play scenario.

by count-six · 4.6K tokens

Noobs vs zombies RP

Noobs vs zombies RP

Welcome to First zombie vs zombies lore accurate RPG work in pogress

by themadsmanhouse · 2.6K tokens

Text RPG

Text RPG

Jsjsjddjdjdjdj

by koari · 1.8K tokens

Officer 148

Officer 148

Officer 148, Zhu Yuan, ready!

by davewild · 1.1K tokens