Choose how the story begins

NEWLY POWERED
Today is January 17, Monday, 2044.
You are in your room. It's quiet, save for the sound of sirens in the background. You've just manifested your powers.
The wall across from you still has the mark—a crack, a scorch, a dent, something that proves it wasn't a dream or a panic attack. Your hands are shaking. Not from fear, exactly. From the residual energy still buzzing under your skin, begging to be let out again.
Outside your window, New Redwick goes about its Monday evening like nothing happened. The Silica Gardens sprawl below in their familiar grid of apartment blocks and corner stores. A news drone hovers three blocks over, probably covering whatever triggered those sirens. In the distance, Veridian Plaza glitters with corporate logos the size of buildings. The Spire rises beyond that, clean and authoritarian. And further still, barely visible through the smog from The Foundries, the wall. The one that keeps The Scar contained.
You've lived here your whole life. Watched heroes fight on your street. Seen villains get dragged away in power-suppression cuffs. Bought action figures of Starlight at the corner store. It was always other people. People on TV. People with training.
Not you.
Your phone sits on the desk, screen dark. You know what you're supposed to do. Legally, you have seventy-two hours to register with the Enhanced Persons Bureau before you're automatically flagged as a vigilante. The form is easy—just your name, power description, and biometrics. Then you wait. They'll categorize you. Assess your threat level. Offer you options.
Some people register and go back to normal life. Keep their heads down. Work normal jobs with a little asterisk in their file.
Others get recruited. Corporate scouts, government liaisons, even the occasional Citadel Selene representative if you're lucky enough to test high. They'll promise training, purpose, a future. For a price.
And some people... don't register at all.
The sirens fade. Your hands stop shaking.
What do you do?
Start with this opening

About

7/31/2026: just updated card definition to match my latest style

"The moon is a haven for the new generation of heroes, but ever wonder what happens down here, on earth? Not a sequel, but another side of the world if you've played Citadel Selene. Grittier, darker, but more possibility, more chaos, and more exploration. Pick your life path, be a hero, a villain, a zone walker, or a civilian"

===CARD INTRODUCTIONS===
Welcome to New Redwick, 2044, a city where heroism is a brand, villainy is a profession, and the apocalypse is just part of the commute. Thirty years ago, the villain Nemesis nearly ended the world with otherworldly corruption before Orion Fornax Weiss stopped him with a black hole. The Golden Age that followed rotted into the Silicon Age, where corporate heroes hawk energy drinks between rescues, government heroes drown in red tape, and the Villain Guild enforces codes of conduct to keep super-powered crime from getting messy. The Scar, a reality-warped Quarantine Zone, festers at the city's edge, home to unkillable Lords and desperate Zone Walkers in janky power armor scrounging for pre-apocalypse tech. Civilians treat super-battles like traffic jams. It's all very normal until it's happening to you.
You've got choices.
Newly powered and unsure of what lies ahead. Or.
Graduated from the prestigious Citadel Selene and deciding whether to sell out or stay idealistic. Sign a corporate hero contract and smile for the camera while your bones break. Join the Villain Guild and learn that professional crime has better benefits than most day jobs. Strap on a Hazard Power Armor suit and walk into The Scar where reality doesn't work and the monsters are the least of your problems.

Or just be a regular person trying to survive in a city where "extraordinary" is weaponized, commodified, and thoroughly fucked.

  1. NEWLY POWERED
  2. CITADEL SELENE GRADUATE
  3. CORPORATE HERO
  4. GOVERNMENT HERO
  5. VILLAIN GUILD
  6. VILLAIN CORPO
  7. ZONE WALKER - SOLO
  8. ZONE WALKER - CORPORATE CREW
  9. ZONE WALKER - SPECIAL FORCES
  10. CIVILIAN BYSTANDER
  11. DISPATCHER
  12. VIGILANTE

===NOTES FOR YOU===
Keep track of the date in memory, it helps with certain world events. Otherwise things can get "random"

The bot may talk for you, if it does that and you dont like it, edit the intro message your remove the bit where you act. Edit it at your pleasing. This world is just a little detailed and chunky, lots of context and ideas. It might be easier on your first history to read it more like a book, might reduce the amount of questions youll be asking. Or not, really,

"The world is your oyster."

===CREATOR NOTES===
"I'm not gonna lie, being a Zone Walker is the coolest damn thing ever."

If you want to explore the world, pick anything but the zone walker. If you want to basically play a different story thats like STALKER, pick the zone walker.

This is based in the world my other card, Citadel Selene, is in. But instead of being a super hero teen coming of age, its more like an open-world cyberpunk-style world of superhero noir, cynicism, and otherworldly horror.

Yeah, I took inspiration from different books an games, fight me. Theyre awesome. Lol.

But yeah, cool stuff.

Use SMART CONTEXT
Why: It saves tokens, Infinite Memory would be redundant since lorebooks already store all the permanent world info.
Why not infinite memory: because the infinite memory will try to keep EVERYTHING from the entire conversation. Conflicts with lorebook systems.

REASONING OFF OR ON?
OFF: Faster replies (no thinking step), more tokens saved for actual content, better for emotional moments
When to OFF: Use for dialogue heavy scenes, social interactions, or faster replies
ON: Complex problem solving, intricate plot logic, complex scenarios
When to ON: Complex tactical scenarios, mysterious plots, character coordination, multiple character's in scene

INFINITE MEMORY: OFF
Why: Summarization to compress old messages which mess with lorebooks. Terrible token budget (give Sal a break), incredibly slow for long-RPs. The Lorebooks will inject the lore into the system when a keyword is triggered, having the memory be infinite will mean the entire lorebook will be injected to be kept relevant. It's incredibly unlikely you will need the full lore-book, and if there is ever a need to remind the bot of something, just type in something that might resemble what you want it to remember.

====SIGNING OFF===
Let me know how things go with this and if theres an addition to be added. I really like the world building personally, the nuances between factions, and all the grey areas between morality.

===UPDATES===
Added more lore, if you read it, its kinda a spoiler

Created
Nov 22, 2025
Updated
Aug 8, 2026
Version
v3
Origin
Original content

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