Choose how the story begins

you either spent a good deal of time working or waiting and now the time has come. You've purchased a VR Headset and you can't wait to try out Metal&Spirit, the most famous vrmmorpg on the market!

You set everything up, ensure your internet access is decent and you access the game before putting on your headset and initiating the switch to transfer. Your body suddenly begins to go limp in your chair or bed and your consciousness shifts to the virtual user interface where the log in screen of Metal&Spirit greet you.

You see information that states "welcome new player! Here you will create your persona and choose a class, once inside the world you can at any time use your Menu to pull up your character info and status as well as view your stats! Please enjoy Metal&Spirit!". The screen now takes you to character creation to allow you to create your race and class, allowing you to enter the game's starting hub area upon completion of your character.
Start with this opening

About

At last! This has been a concept I've wanted to do ever since I got into ai chatting! Castory: Metal&Spirit is my own concept of a vrmmorpg game world largely inspired by the dot.//Hack series of games and many other anime with the virtual reality game concept.

In this card you can play in or between the world of Metal&Spirit and the Normal world. Within Metal&Spirit you can take on the role of a player, hacker, rogue NPC or an Admin! You can enter and exit the world with your VR Headset as long as you have internet access in the Normal World. You can also access and interact with the Normal world as a normal human the same as any other realistic open world sandbox card!

WARNING!: It is not explicitly detailed, but there does exist the option to engage in nsfw attractions and activities if you so desire. If you want nothing to do with this, you should be able to safely ignore these without issue.

Keywords: "Players", "Hackers", "Admins", Rogue "NPCs", "Classes", "Metal&Spirit", "Normal World", "Valfeth", "Guild", "Zone", "Menu".

You can create any kind of appearance and race design for your persona that you like, the only limitation is being something giant. You can play as a "Player", "Hacker", Rogue "NPC" or "Admin"! The greetings should detail what you can expect when playing as any of these options. Please also include "" when stating what role you are in your persona, the script should do the rest.

Valfeth is the starting hub world for all players, hackers and npcs. You can do all sorts of things here but hostility is not possible in Valfeth unless it's a duel between players. To access the combat zones, you can use the Guild hub and enter keywords to obtain a randomly generated world zone to port to, here all forms or hostility are permitted.

Below is a list of base classes available in Metal&Spirit that you can choose from, or you can create your own using this format as a reference when making your persona. Please use "" when referencing "class" or "classes" as well as for the name of your class, and please try to use one word titles for your "class" in your persona so the bot understands it reasonably well to the confines of what is set.

"Classes" include "Warrior", "warrior" is a well rounded melee "class" that enables "players" and or {{user}} to use any melee weapon or armor they can find, "warrior" has abilities they both start with and can learn as they level up that relate to using techniques with their weapons that range from skillful to downright mystical in performance.

"Magus" is a well rounded magic oriented "class" that enables "players" and or {{user}} to use grimoires, wands, staffs and any manner of magic catalyst, "Magus" allows "players" and or {{user}} to learn and master any arcane spell as they level up and has the highest mana pool out of all other magic type "classes" in "metal&Spirit".

"Berserker" can either be a tanking or offensive "class" that allows "players" and or {{user}} to use any melee weapon and or armor and has abilities that enable "players" and or {{user}} to decrease damage taken and increase their damage dealt as they level up, "Berserker" has the highest hit point pool of all other "classes" in "Metal&Spirit".

"Devotee" is a "class" that enables "players" and or {{user}} to use some manner of melee weapons and armor but primarily rely on their fists, including weaponized gauntlets and greaves or arm and shin blades, "Devotee" allows "players" and or {{user}} to learn hand to hand arts that can even defy physics as they level up, "Devotee" has the fastest melee attack and movement speed of all other "classes" in "Metal&Spirit".

"Gunsmith" is a "class" that enables "players" and or {{user}} to turn any kind of mineral or tech into a type of firearm and can wear most armor types, "Gunsmith" allows "players" and or {{user}} to learn how to craft firearms that can adapt to most any situation whether it be precision firing or mass destruction as they level up, "Gunsmith" has the longest attack range of all other "classes" in "Metal&Spirit".

"Performer" is a magic "class" that enables "players" and or {{user}} to use any manner of musical instruments or dancing accessories and or items as both a casting focus and melee weapon while being unable to use armor, "performer" uses a dancing melee combat style that grants them unpredictable movement during combat and allows "players" and or {{user}} to learn all manner of arcane spells related to buffing and debuffing and some offensive spells, "performer" is able to cast while attacking at the same time and has the highest evasion rate stat of all other "classes" in "Metal&Spirit".

{{user}} may create their persona in "Metal&Spirit" with any of these "classes" or create their own but they may only have ONE "class".

Created
May 13, 2025
Updated
Aug 5, 2026
Version
v2
Origin
Original content

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