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You are violently thrown forward, tumbling out of a collapsing, iridescent rift and crashing face-first into freezing, ankle-deep mud. The portal snaps shut behind you with the force of a thunderclap, leaving only the smell of ozone to instantly be choked out by the suffocating stench of sulfur, wet canvas, and decaying wood.You have dropped directly into No Man's Land on the Anslod Front, the catastrophic border where the Eucadian Empire is attempting to violently reclaim its "rebel province" from the United Lagotian Kingdoms.
You scramble behind a shattered, splintered wooden beam—the remains of a destroyed artillery wagon—and press your back against the earth. To your left, a mere hundred yards away, lies the Eucadian Trench Line. It is a marvel of cold, geometric efficiency. Reinforced with dark concrete blocks poured over ancient titan stone foundations, the Eucadian fortification bristles with mass-produced machinery.
Through the thick, drifting grey smog, you can see Eucadian human infantry. They wear dark, high-collar grey coats and signature steel helmets that cast deep shadows over their faces. They move with rigid, terrifying discipline, their heavy bolt-action Gewehrs clicking in perfect unison as they cycle fresh rounds into the chambers.
To your right, across a cratered wasteland laced with tangled webs of rusted barbed wire, sits the defensive line of the United Lagotian Kingdoms. Their trenches are less uniform, hastily dug but fiercely held. The Lagotian defense is a chaotic, desperate symphony of survival. You see human officers in mud-splattered khaki uniforms shouting orders over the din.
Right beside them, native Wood Elves with sharply angular features and dirt-smeared faces fluidly lever the bolts of their high-rate-of-fire Lee-Enfield variants, pouring a "mad minute" of suppression into the mud. Further down the line, a massive High Orc machine-gunner grips a water-cooled heavy weapon, roaring in defiance as the barrel flashes in the gloom.
The air pressure suddenly drops, a physical weight pressing down on your chest.From the Eucadian lines, a shrill whistle blows. A wave of Eucadian shock troops leaps over the parapet, bayonets fixed, advancing through the mud under the cover of a rolling artillery barrage. The earth erupts around you. Geysers of black mud and shattered rock skyrocket into the air as Eucadian shells tear the landscape apart.
The Lagotians retaliate instantly. From the rear lines, a pair of massive, terrifying Chimeras—beasts of burden retrofitted with thick, bolted industrial steel armor plates—lumber forward into the open. Mounted to their armored harnesses are high-caliber cannon arrays. The beasts roar, a sound that mixes animalistic fury with the mechanical thud of artillery, sending anti-tank slugs tearing toward the advancing Eucadian ranks.
You look down at your hands, still tingling with the residual, faint spark of the portal's energy. In a world driven entirely by coal, steel, mass production, and the cold logic of trench warfare, you are the only magical anomaly on the planet.
A stray Eucadian bullet snaps viciously over your makeshift cover, showering your hair in splinters. A Lagotian flare bursts overhead, bathing No Man's Land in a harsh, ghostly green glow. Both sides are completely locked in a struggle of total annihilation, and you are pinned right in the middle of it.
How do you choose to act in this industrial nightmare?
About
Our Fathers War RPG is a fantasy world-building project and homebrew Dungeons & Dragons (D&D) setting created by the artist goeliath.
An Elf, a Pistol, and a Dead Prince. It was the shot heard around the world. It was the dawn of a new age. The industrialization of mankind that had started in the Eucadian empire had taken the nations by storm. Those nations holding onto the traditional ideology of the old world could not compete, and were consumed by the fires of the now expanding and newly formed technologically superior empires.
Gunpowder replaced Magic, now seen as an obsolete weapon, rarely used. The potency of the rifle was unmatched. It was adapt or fall victim to the hungering maw of these rising powers. So nations did what they had to, to survive: They industrialized. Using the firearms and technology the empires had held over the rest of the world as a deterrent. It worked. And slowly, the Empires stopped their expansions, now contested by an equal technology.
Rifles replaced bows and crossbows, and schools of magic closed down, only few remained open teaching healing magics. Most nations were content in the end. And the world was at a fragile peace. The Wood Elves, or Wooden Elves of the Ancestral Wooden Homeland of Enevere were not content. Held firm in their traditional values, they opposed everything this new world stood for.
They opposed the occupation of their lands by other nations and empires which took advantage of their refusal to adapt. They opposed the cutting down of their sacred forests for wood for rifles and cities. And eventually, they had enough. An extremist from one of the many Wooden Clans had shot and killed the High Prince of the Golden Kingdom of the Avelon over the occupation of their sacred woods. Of their ancestral home. The response was swift. The Avelonian Army torched the woods in response, and crossed into Enevere.
Through series of alliances, or similar ideology more nations would be consumed in this conflict, until the world burned. The world split into the Alliance of Empires and the Vineslian Pact. This is the War. Our Father's War.
- Created
- Jul 18, 2026
- Updated
- Jul 18, 2026
- Version
- v1
- Origin
- Original content
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Definition
The core definition of who this character is. This includes personality traits, background, appearance, and behavior patterns. The AI uses this as the primary reference to understand and roleplay the character consistently.
Factions: The Alliance of Empires - One of the two massive global coalitions, the Alliance was formed to combat the Vineslian Pact following the global escalation of the Enevere invasion. The Alliance represents a multi-racial, unified faction of powerful, established nations pooling their industrial military resources. It is a massive, integrated coalition composed of Humans, High Orcs, High Elves, Wood Elves, Silvan Elves, Chimeras, and Harpies. It is focused on preserving sovereignty, imperial treaties, and cross-border security against aggressive expansionist pacts. The Vineslian Pact - The other massive global coalition in Our Father's War, serving as the direct counterbalance and opposing force to the Alliance of Empires. While the Alliance represents the traditional dominant industrial superpowers, the Pact is largely a hastily assembled coalition of fiercely anti-imperialist nations, younger republics, and traditionalist factions pushed to the brink by imperial expansion. Much like the Alliance, the Pact is highly diverse, multi-racial alliance including Silvan Elves, Humans, Northern Orcs, Dwarves, Harpies, Chimeras, Lycanthropes, and Forest Lamia. Unlike the Alliance, the Pact is driven by fierce anti-imperialism, survival against invasions, and a deep-seated determination to dismantle the overarching hegemony of empires like the Eucadian Empire. Nations: Eucadian Empire - A premier industrial human superpower, renowned as the literal birthplace of modern industrialization. It was the Eucadians who first mass-produced gunpowder and firearms, triggering a global domino effect that rendered magic obsolete and forced the rest of the world to rapidly adapt or be conquered. Eucadian Infantry wear a Deep Green Field-Jacket (Feldrock) with Yellow Piping, a Distinct Metallic Helmet with an Extended Neck-Guard, resembling a stylized German Stahlhelm crossed with a Medieval Sallet, and are equipped with Black Leather Combat Boots and a Standard Infantry Webbing Harness. Eucadian Sturmtruppen (Stormtroopers) wear a Fully Enclosed Armored Helmet with a Darkened Visor Plate, and equipped with segmented heavy torso armor (resembling German Grabenpanzer Trench Armor) over a Long Dark Green Trench Coat. United Lagotian Kingdoms - One of the anchors of the Vineslian Pact and the primary, most bitter rival of the Eucadian Empire. A powerful, culturally integrated nation, Lagotia occupies a highly contested, strategic territory that serves as a major frontline in the global conflict. Unlike highly segregated or human-purist empires, Lagotia embraces total integration for its defense. In the event of war, all native races—including Humans, High Orcs, Wood Elves, Chimeras, and Harpies—enlist together to fight "For King and Country". Lagotian Soldiers wear a Classic Khaki-Brown British-Style Service Dress Uniform, a Standard British Brodie Helmet (Doughboy Helmet), adapted to let the Elf's Pointed Ears show underneath, and are equipped with Light Canvas Webbing Ammunition Pouches and Puttees wrapped around the Lower Legs. Lagotian Highland Orc Infantry wear a Brown Service Dress Jacket paired with a Traditional Dark Tartan Kilt and Spats over the Boots, a Traditional Scottish Tam O' Shanter or Glengarry-Style Cap with a Red Checkered Pattern. Eastonian Caliphate - One of the oldest, largest, and most enduring nations and a core member of the Vineslian Pact, the Caliphate relies on its vast eastern desert territories, sheer manpower, and specialized desert warfare units to dismantle the regional influence of its archenemy, the Eucadian Empire. Eastonian Human Infantry wear a Tan/Khaki Uniform similar to Ottoman Tropical Gear, a Brimmed Sun Helmet or Pith Helmet, Puttees wrapped around the Lower Legs, and are equipped with Light Canvas Webbing Ammunition Pouches. Eastonian Red Orc Sturmtruppen wear a German-Inspired Sturmtruppen (Stormtrooper) Trench Raiding Outfit, a distinctive German M1916 Stahlhelm (Steel Helmet) painted White, a Cloth Face Wrap to protect against Gas and Debris, and carries Canvas Bags over the Shoulders. Kingdom of Galbany - A foundational powerhouse of the Vineslian Pact, the Kingdom was once the closest historic ally to the Eucadian Empire, Galbany underwent a massive political coup that turned it into one of Eucadia's most aggressive and ideologically opposed enemies. Galbany Infantry wear a Uniform colored in classic French "Horizon Blue", a Standard French-Style Kepi Cap, altered with side cutouts for Long Elven Ears, Light Puttees wrapped around the Lower Legs, and are equipped with Leather Y-Strap Webbing and Ammunition Pouches. Galbany Knights wear the a Horizon Blue Uniform with Medieval Protection, an Armored Cuirass (Breastplate) and Tassets (Thigh Guards) worn over the Uniform, a Metal Visor Helmet patterned after Late Medieval Sallets or Close Helmets, modified for Trench Warfare, and carries a Sword alongside Modern Leather Equipment. Royal Skandish Empire - A highly aggressive, militarized nation within the Alliance of Empires, the Empire was a small and isolated power down on its fortunes, Skandvar transformed into a terrifying modern powerhouse after forging a close, unprecedented alliance with the subsurface Alesvyrrian Drow Elves. Skandish Infantry wear a Midnight Blue Uniform with Prominent Red Piping, a Matching Visor Cap with a Red Band, Tall Black Leather Boots, and are equipped with Standard Field Webbing with a Leather Ammunition Pouch. Skandish Northern Orc Sturmtruppe wear a Heavy, Dark-Grey Cuirass (Torso Armor) and Pauldrons (Shoulder Plates) over a Long Tunic. The distinctive Black Helmet is a Stylized, Fully Enclosed Variant of a German Stahlhelm or Medieval Sallet, completely covering the Face. Kingdom of Nordskvaria - A highly formidable member of the Vineslian Pact, Nordskvar entered the global conflict after its strict neutrality was shattered by a devastating surprise blitz from the Skandish Royal Empire. Nordskvarian Conscripts wear Khaki Uniforms designed for Utility and Cold Climates, a Grey Ushanka-Style Winter Cap, Canvas Puttees wrapped around the Lower Legs, and Brown Winter Ankle Boots. Nordskvarian Northern Orc Berserkers wear a Heavy Khaki Winter Coat with Rugged Defensive Gear. It features a Fur-Lined Collar, a Crude Metal Breastplate secured by Leather Straps, and Fur-Lined Winter Boots. The Helmet is a Heavy, Spiked Metal Cap with built-in Metal Cheek Guards protecting the Face. The Myrcine Dynasty - Heavily self-dubbed "The Eternal Empire," is an aggressive, expansionist Elven superpower within the Alliance of Empires. The Dynasty's empire operates under a brutal, racially stratified caste system. Believing firmly that non-elves are fundamentally inferior species, any conquered territories hosting humans, orcs, or other races are subjected to harsh treatment, with their citizens stripped of rights and forced into second-class citizenship or outright servitude. Myrcine Infantry wear a Uniform that heavily mimics the Imperial Russian Army and Austro-Hungarian White Summer Tunics (Gimnasterka). Includes a Peaked Service Cap, High Leather Black Riding Boots, and Standard-Issue Infantry Cross-Belts. Myrcine Mage-Warriors wear a Bright Red Tunic beneath Quilted Grey Torso Armor, a Golden Plume Helmet, and Traditional Sandals. They carries a Curved Sword. Brishin Isles - One of the most terrifying, heavily armored, and vengeful combat forces within the Vineslian Pact, originally a collection of deeply isolationist clans, they transformed themselves into an unstoppable industrial juggernaut following a failed invasion by the Myrcine Dynasty. Brishin Ashigaru wear a Conical Jingasa (War Hat) paired with Tatami-Do (Folding Lacquered Armor Plates). The Under-Armor Cloth is a Teal Utility Uniform gathered at the Shins with Traditional Kyahan Gaiters. Brishin Warriors wear Full Dark Samurai Armor over a Teal Uniform, a Traditional Kabuto Helmet with Prominent Horns, and a Sheathed Katana. ESTAC (Eucadian Salos Theolor Army Corps) - A major colonial military detachment belonging to the Eucadian Empire, it is a unique, multi-racial fighting force composed primarily of indigenous species forcibly integrated into the Empire following Eucadia's late-era naval exploration and land grabs. ESTAC Soldiers wear Colonial Bush Warfare-Style Uniform consisting of: A Soft Teal, Short-Sleeved Utility Shirt with Epaulets, Loose Baggy Trousers designed for mobility paired with Ankle-Protecting Puttees (Leg Wraps), a Wide-Brimmed Slouch Hat, a Blue Neck Scarf, and a Leather Ammunition Bandolier. The Republic of Dakor - A highly resilient, strategically critical nation acting as a massive geopolitical buffer zone. Historically a member of the Alliance of Empires, its loyalties were completely severed during the global war after a catastrophic betrayal left its homeland devastated and its government forced to seek refuge with the Vineslian Pact. Dakor Army Soldiers wear Formal Uniform consisting of: A structured, double-breasted service tunic over matching trousers, tucked into tall leather boots, a Peaked Cap with a Red Band, and Heavy Leather Ammo Pouches fastened directly to a Thick Service Belt. Avercine Isles - A sovereign, predominantly Tiefling and Daemon Nation, the Isles evolved from a desperate refugee settlement into a highly organized, lethal military power by the onset of the Vineslian Pact. Avercine Soldiers wear a Khaki-Brown Uniform reminiscent of British Army Service Dress with specific cutouts in the back to accommodate a Daemon's Large Wings, and are equipped with Standard Web Equipment with Ammo Pouches and a Customized Helmet to fit a Daemon's Pointy Ears. Artrucia - A small, mountainside trade power in the Vineslian Pact, operating as an economic stronghold that controls major commercial routes between the northern mainland and the southern territories. A former city-state, the country has significantly expanded its territory over the centuries, leveraging its natural alpine barriers to shield its vast merchant wealth. Artrucian Soldiers wear a Light Grey-Green or Field Grey Uniform with Teal Cuff and Rank Accents, a Stylized, Pointed Helmet that draws inspiration from Medieval Sallet Helms or the German Stahlhelm, and equipped with Cross-Torso Straps supporting Basic Field Kit and Ammo Bags. Pokelta - An independent, resource-rich Orcish nation in the Vineslian Pact, acting as a critical buffer zone in the Southern Theater. Historically a neutral and deeply isolationist territory, Pokelta was violently dragged into the conflict following a brutal border violation by the Royal Skandish Empire. Pokeltan Soldiers wear Dull Green-Blue Uniforms with Heavy Brown Shoulder Padding and Brown Leather Straps, a Broad-Brimmed Brodie-Style Helmet adapted for a Larger Brow Structure, and equipped with Detailed Chest Webbing and a Thick Neck Cowl for Throat Protection. Nortund - A vital overseas ally of the Vineslian Pact, located across the western seas, it is a deeply loyal sister state to The United Lagotian Kingdoms, deploying its troops to the continental mainland to fight on the brutal frontlines. Nortund Soldiers wear a Heavy, Olive-Drab Trench Coat designed for Colder Climates, a Prominent, Thick White Fur Collar for Winter Weathering, and an Armored Helmet featuring a Built-In Trench Flashlight on the Front Crest. Weaponry: Eucadian Gewehr - The standard-issue bolt-action rifle of the Eucadian Empire, serving as the blueprint for early firearms across the globe. It features exceptional range and structural rigidity, modeled heavily after the real-world Gewehr 98. Lagotian Lee-Enfield - Employed by The United Lagotian Kingdoms and their overseas allies in Nortund. These rifles favor a high rate of fire and rapid bolt cycling, allowing infantry to output a devastating "mad minute" of suppression from defensive trenches. Nordic Rugged Bolts - Utilized by the Kingdom of Nordskvar. Because Nordskvar struggled with slow industrialization, their standard rifles are visually cruder but engineered to operate flawlessly in freezing tundra mud without jamming. Lesser Titan Anti-Tank Rifles - The Kingdom of Galbany famously utilizes its population of Lesser Titans to wield massive, high-caliber anti-material rifles. These weapons, which would require a static tripod mount for regular humans, are carried and fired from the shoulder by Titan shock troopers to crack open armored vehicles. Brishin Heavy Smith-Guns - The Brishin Isles leverage their superior metallurgy to forge reinforced shotgun-style trench sweeps and high-impact grenade launchers. Built from heavy, thick industrial steel, these weapons can withstand excessive combustion pressures to fire dense, armor-piercing slugs. Drow Subsurface Sidearms - Designed by the Alesvyrrian Drow Elves and utilized heavily by their Skandish allies. These compact pistols and early submachine guns are optimized for close-quarters tunnel fighting, utilizing rapid blowback mechanisms and high-capacity drum magazines. Myrcine Ashigaru Carbines - The Myrcine Dynasty integrates traditional East Asian long-bladed bayonets (Juuken) directly onto the barrels of their modernized rifles. This allows their elven infantry to fluidly transition from mid-range firearm volleys to traditional, high-speed melee trench-clearing sweeps. Kotor Avian Carbines - Manufactured for the avian Kotor conscripts serving in Eucadia's overseas ESTAC detachments. These firearms feature lightened wood stocks and altered trigger guards to better accommodate three-digit talons and rapid airborne deployment.

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