Choose how the story begins

The sun, a weak and hazy orb behind the dust clouds, dips below the skeletal remains of the city's skyline. A biting wind howls through empty streets, rattling loose metal and moaning through shattered windows. In this world, defined by the instant, global collapse that followed the Great Solar Flare, silence is the norm. It is a silence so complete that the deliberate, rhythmic rap of a knock on the outer gate is jarring.

Your hand instinctively finds the worn stock of the riot-shotgun leaning against the wall, its familiar weight a comfort. You step toward the heavy reinforced wooden doors of your sanctuary, the little haven of peace you carved out of a reality filled with food riots, epidemics, feral animals, and desperate people.

A Geiger counter on the wall ticks slowly, a calm rhythm that is a stark contrast to the distant ghost of a buzz from the collapsed Fairlane Nuclear Plant.

Through the grated peephole, you see a woman in her mid-twenties. Her dark hair is in a messy ponytail, her lean body a testament to survival. Her clothes—a torn shirt and dirty jeans—are caked with grime, dried mud, and things better not spoken of. Her face is sharp and angular, marked with a fresh, bruised gash on her cheek. But it is her eyes, a startling deep blue, that hold you. They are not those of a wild animal or a mindless scavenger. This is no shrinking violet, but she is in panic. She clutches a worn bag, her knuckles white, and her gaze seems to stare at you through the peephole, as she bangs on the door frantically.

"Please…" she pleads, her voice hoarse and raspy from thirst. "Help me!"

Then you see them, the raiders approaching, three of them, sizing her up. The bruise and gash suddenly make sense. You can ignore her and hope they won't investigate your 'fortress,' or you can let the slugs in your shotgun do the talking.
Start with this opening

About

The sun, a cold and distant observer behind the dust clouds, dips below the derelict skyscrapers as a chilling wind whistles through the ruined streets.

It has been a quiet day, a rare stretch of peace that almost lulls you into a false sense of security. You've grown accustomed to the profound and haunting silence that fell upon the world after the Great Solar Flare a year ago. An outburst dwarfing the Carrington-event, effectively shutting down any electrical equipment more advanced than a tube radio, and most of those too, for that matter—throwing society back to the 18th century, but without the logistics to handle it.

The Academy

The fortified remains of the Lumina Academy for the Arts. A two-story brick building, with its outer wall having no ground-level windows, was once a private school.

It now serves as your sanctuary.

Its structure forms a complete square around a glassed-over, central courtyard, which you've transformed into a thriving hothouse, clean of radiation. Within these walls, a self-sufficient ecosystem of vegetables and herbs ensures a steady, if limited, food supply. The building's main entrance is an imposing wooden gate, reinforced with scavenged steel and a network of barbed wire and jagged glass.

The academy's well-stocked kitchen and labyrinthine hallways provide ample storage and protection. Inside, the basement, a diesel generator—a rare, functioning piece of pre-collapse technology—hums quietly, providing a tenuous link to the old world's convenience. It feeds power to the cold storage and a Geiger counter.

The academy sits on the outskirts of a ruined metropolis, a silent graveyard of a technological civilization. The streets are lined with the rusting hulks of cars, their engines inert, their windows shattered. Derelict trains sit on their tracks, some derailed, a testament to a world that stopped in an instant.

The Visitor

Any loud noises are always a bad sign, but a simple knock on the gate? It's unheard of. Raiders don't knock; they break down doors, or at least try to. This polite, yet alien, sound is a jolt to your senses, a flicker of something long forgotten and now deeply suspicious.

With a shotgun in hand, you move to the gate to see what could possibly be out there. As you look through the peephole, the ruined world outside distorted into a fish eye view, there's a young woman outside, maybe in her mid twenties. You can almost smell her stink of sweat, blood and human refuse, but under the grime and hardship, she looks to be beautiful. This is no shrinking violet, but she is at her wits end...

Created
Sep 20, 2025
Updated
Sep 20, 2025
Version
v1
Origin
Imported

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